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"Orionflame
is the ONLY modeling supplement I need for 3ds max!"
Juan Martinez,
Character Modeler /
Animator,
Ensemble Studios

"For its reliability,
support and the sheer volume of time saving tools, Orionflame is a "hands down",
must have winner."
Paul Truss, Technical Art Lead,
Pivotal Games

"3ds max is one of the strongest modeling
packages out of the box, but when combined with the Orionflame tool set, it
is unmatched. These tools really help to speed up my work flow and reduce
the amount of time I spend doing tedious tasks, letting me focus more on the
big picture of what I am creating.
Light is incredibly friendly and helpful and addresses problems and feature
requests quickly. If you use 3ds max,
get Orionflame!"
Ryan Duncan, Freelance Character Artist,
www.ryanduncan.net

"Light's Orionflame
scripts are more than a welcome addition to 3dsmax's standard set. Light has
been able to extend the modeling capabilities through a stable, easy to use,
well-documented suite of scripted tools that not only automate modeling
tasks but offer new ways in which to accomplish them.
This is a toolset that
every 3ds max modeler should have in their arsenal!"
Kelly Snapka, Studio Art Director,
Volition Inc

"Orionflame's tools are quick, intuitive, well
documented, powerful, and Light is very open to new ideas and adding
features for his users. It's become an essential part of my workflow, and
it's getting better with each speedy release."
Neil Blevins,
Graphic Artist,
Soulburn Studios

"The toolset that makes your workflow really fast.
Essential!"
Alfonso Saborido, Senior Artist,
Gextech

"Orionflame has an
overwhelming number of tools to aid polygonal modeling; many of them very
specialized in their use, but it's satisfying to know that if you're working on
anything that requires more than just standard modeling tools, Orionflame will
probably have all you need to achieve that particular result."
Liam Kemp, CG Artist,
www.this-wonderful-life.com

"Orionflame’s toolset
is a powerful, easy-to-use addition to my 3ds Max workflow. The sheer number
of tools it contains is amazing and it is a very well documented tool so
learning all of it’s features takes no time at all. Light is also committed
to making this product even better by taking users suggestions and
implementing them whenever and wherever possible.
I highly recommend this tool to anyone who wants to speed up their modeling
process… you’ll be happy you did."
Joel LeLièvre, Digital Artisan,
Delicate Machines

"Orionflame has a rich set of polygonal modeling
tools. We use them daily in our modeling workflow."
Eric Chadwick,
Lead Artist,
Whatif Productions LLC

"An awesome collection of poly tools, Orionflame
is a great improvement to the best all around poly modeling program out there."
Stuart Simms,
CG Director,
EyeballNYC

"I started out using
Lightwave many years ago and was never truly satisfied with Max’s polygonal
workflow, until I discovered Orionflame. My production speed in Max has
nearly doubled since discovering this amazing plug-in.
As a military
contractor, Orionflame has been an invaluable tool for cleaning and
optimizing old nurb and 3DS files as well. Thanks Light!"
Todd Keller, Graphic Artist,
L3 Communications
&
DPA Training

"Orionflame is an
outstanding toolset. It greatly enhances the capabilities found in the
standard MAX poly editing toolset and makes complex selection, manipulation
and editing of polys much easier. I highly recommend it!"
Mike Truly, Owner,
Truly Media

"I work in the
medical visualisation industry where all of my models are highly organic.
The biggest boost I get from Orionflame is with its selection tools,
previously I would spend valuable minutes making sub-object selections
manually, Orionflame lets me make these in seconds rather than minutes.
I have also recently used
Mass!ve, this is another huge time saver letting
me change the parameters of a great many simple objects [usually complex
cell structures] in seconds again, instead of minutes.
I would highly recommend getting your hands on Orionflame, the time spent
learning its vast functionality will be time saved over and over when you
use it for real."
Peter McMullan,
Modeller / Animator,
University of Ulster
&
iProductions

"Orionflame 3.0 truly
is an essential set of tools for fast and effective poly modeling. I really
enjoy using them!"
Michael McCarthy, 3D Artist,
CGTraining

"Orionflame is like a time-machine.
Yesterday's deadlines are met, rather than being bogged down with the
arduous tasks of obtaining complicated selections and polygons refinement.
This robust collection of tools allow my mouse to produce quality work, as
fast as my imagination can dream it!"
Daniel Manahan,
Lead Artist,
Developers' Research

"As a freelancer, speed and efficiency is
everything to me and my clients. And Orionflame 3
helps me get the jobs done faster and more effectively than any other
package. There's no question about using it!"
loocas duber,
professional freelancer,
www.duber.cz

"Orionflame 3 has
helped me achieve the level of detail i want in my models. I find it
intuitive and extremely easy to use. I would certainly recommend it to max
users as it compliments max very well."
Dominic Qwek, 3D Artist,
www.dominicqwek.com

"Orionflame is an
excellent addition for 3ds max, it's a time saver and every artist who wants
to improve his workflow should give it a try."
Razvan Maftei, 3D Artist,
raz.ro

"It's amazing having
used Orionflame 4 for a few days you think 'why wasn't Max always this easy?'."
Paul Jones, Studio
Director,
www.defacto-design.com

"Orionflame makes a lot of tasks that would
normally take a lot of time, very easy to accomplish. We use it for models
in our game titles and are very happy with it. Our favorite feature[s] are
the slicing [Juliette for example] abilities because we create very complex
geometry such as massive futuristic metropolis scenes and we need a simpler,
and more efficent, way than 3ds max supports to slice and dice polygons.
Overall Orionflame is one of the, if not the, best tools available today for
3ds max."
Matt Weaver,
Artistic Director,
Emperion Empire

"I
have been a power user in FormZ and Lightwave for many years and also started
using Modo recently to make my organic modeling workflow a little easier. I
never liked Max's tools in this regard, but Orionflame changes this
dramatically.
With the right buttons and shortcuts I can customize Max to recreate the
exact workflow [and more!] I had in Lightwave and Modo. I don't think it will
take long before I have my complete workflow in Max. It's a shame actually that
these tools are not built-in."
Erik Clemens, Art Director,
Archimatics

"I am a long time user of Max. Of all the
various plug-ins and scripts on the market, Orionflame is one of the most
complete, user friendly and powerful modeling tool sets available.
Orionflame gives you the best of selection, workflow management and modeling
tools all in one simple interface.
This combined with top notch technical support and continuing development
make Orionflame a priceless addition to your modeling tools."
Denny "Rastill" Raines, Product Reviews,
3d-Palace

"Orionflame is a comprehensive toolset that is designed to minimize time wasted
in menus, and the standard MAX UI, and increases what really matters...
productivity. It completely changed my creation in Max from something that feels
like an exercise in UI management to a more fluid, natural process. I would
highly recommend this to anyone who would like to work faster and more
efficiently.
Light is one of the most responsive people that I have seen when it comes to
supporting the product. Within minutes of asking a question I had the answer.
[Even in the middle of the weekend!]"
Charlie Wolfsandle, Freelance Artist,
Five Alarm Studios

"I
have been convinced by Orionflame 3 after just a few hours of test. It really
brings the ability to do much more precise modeling with polys. The training
videos for each tool are quite unique.
This
package has been really designed for production professionals!"
Olivier Cefai, Freelance 3D Producer,
www.oliviercefai.ch

"Light is very open-minded to
suggestions and his obviously outstanding skills also enables him to
implement new concepts very quickly. I once asked him a MAXScript question,
not even related to Orionflame, and only shortly after that he just came up
with a script without me having ever asked for coding.
I'm very grateful for his
contribution to the max community."
Yu-Chung Chen,
Freelance Character Artist,
yc@yu2k.de

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